Mechanic and value changes that make MORDHAU's combat better suited to competitive play.
Lots of changes to MORDHAU to better suit competitive play. New to the terminology? Try my melee slashers quick start guide.
Mechanic changes
- Chambers disabled
- Jump kick removed
- Kick feint removed
- Kicks no longer flinch release
- Consecutive feints (within 1350ms of each other) cost an extra 5 stamina
- Health regen disabled in SKM
- Combo after miss disabled
Value changes
- All parries are now 325ms (kite shield, round shield etc. brought down to the default)
- Stab feint window nerfed to 70% of windup
- All strike feint windows nerfed to 92.5% of windup
- Lower strike angle greatly reduced
- Weapon release capped at 475ms — weapons with a faster release are unchanged
Banned perks and items
- Tank
- Flesh Wound
- Healing items
Maps
- FFA_Moshpit_Comp and SKM_Moshpit_Comp
- FFA_Yard_Comp and SKM_Yard_Comp