swiift

01 Offensive mechanics

Real-time swings
Weapon tracers are checked in real time along the length of the weapon to decide whether it hits — or gets parried. Introduced by Chivalry: Medieval Warfare.
Feint
Cancelling an attack mid-swing — either to bait out your enemy’s parry, or simply to avoid missing.
Combo
Chaining multiple attacks in sequence, whether the previous one missed or landed.

02 Defensive mechanics

Parry
Blocking an attack. Depending on the game it’s either timed or held.
Kick / jab
A fast, low-damage attack — usually used to stop an opponent’s combo or punish facehugging.

03Shorthand

You'll often see combinations of these mechanics shortened to acronyms:

FTP
Feint-to-parry
CFTP
Combo feint-to-parry

Try it

Parry trainer

Each swing is a ring closing in on the centre, speeding up as it lands. Right click (or Space) to parry so your 325ms parry is active when it hits. Some swings are feints that pull back late — don't parry those, even after they pull back. Read one and you get a short opening: left click (or F) to punish it before the follow-up comes. Attacking at any other time leaves you open.

Ready

Swing
0/10
Parried
0
Feints read
0
Punished
0
Mistakes
0

Want the competitive version? See swiift's Comp Mod for MORDHAU.