Try it
Parry trainer
Each swing is a ring closing in on the centre, speeding up as it lands. Right click (or Space) to parry so your 325ms parry is active when it hits. Some swings are feints that pull back late — don't parry those, even after they pull back. Read one and you get a short opening: left click (or F) to punish it before the follow-up comes. Attacking at any other time leaves you open.
Ready
- Swing
- 0/10
- Parried
- 0
- Feints read
- 0
- Punished
- 0
- Mistakes
- 0
Want the competitive version? See swiift's Comp Mod for MORDHAU.
- Event BeginPlay
- SequenceThen 0 Then 1 Then 2 Then 3 Then 4
Add pin
- Real-time swingsTarget self
Weapon tracers are checked in real time along the length of the weapon to decide whether it hits — or gets parried.
Target is Melee Slasher
- FeintTarget self
Cancelling an attack mid-swing — either to bait out your enemy’s parry, or simply to avoid missing.
Target is Melee Slasher
- ComboTarget self
Chaining multiple attacks in sequence, whether the previous one missed or landed.
Target is Melee Slasher
- ParryTarget self
Blocking an attack. Depending on the game it’s either timed or held.
Target is Melee Slasher
- Kick / jabTarget self
A fast, low-damage attack — usually used to stop an opponent’s combo or punish facehugging.
Target is Melee Slasher