-

Directive 8020
Supermassive Games
Available on Steam, XBOX S/X and PS5
Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. In space, death takes many forms.
This is my first AAA project, working with Supermassive Games through Rhino Rock Studios and Binary Spiders, in the last 6 months to launch.

- Rework of save/load and serialising for the Messenger System
- UI programming (glyphs, controller navigation etc) with UMG
- Preparing for online multiplayer and couch co-op
- General bug fixing
-

Night Crew
Binary Spiders
A lo-fi mall with high-key problems. Foul creatures roam the halls – and management still expects YOU to mop the floor. Even though the floor ate Gary. Welcome to the Night Crew. You are 𝙙𝙚𝙛𝙞𝙣𝙞𝙩𝙚𝙡𝙮 not paid enough for this.
-

BetterPUGs
Team locking and balancing tools for admins, better scoreboard and spectator overlay all baked into one mod!
- Team locking
- Click a player on the scoreboard to swap their team or force to spectate
- Spectators on scoreboard
- Damage and ADR on scoreboard
- Spectator overlay (works on all team modes)
-
Goldrush: Revived
A custom gamemode for MORDHAU based on a concept by streamer Stouty

Maps:
- GR_Original
- GR_Totenwald
- GR_Dust2
- GR_Arid
Features:
- Full economy system with rewards for kills and bags captured
- Custom round system
- Fully custom UI elements
- Buy menu
- Sell feature for items accidentally purchased at the start of the round (inspired by CS / VALORANT)
- Armour purchasing
- Ping system on Middle Mouse
- Each player is assigned a colour at the start of the game, and their pings are shown in their assigned colour.
-
WMMR Scoreboard
Worked with WMMR (community ranking system) to integrate MMR and custom rank images on skirmish and deathmatch gamemode scoreboards for MORDHAU.

-
Battle Royale Map Packs
To extend the life of the gamemode for custom servers in MORDHAU – partially commissioned.
- BR_Arid
- BR_Castello
- BR_Camp
- BR_Crossroads
- BR_Dungeon
- BR_Dungeon_Mini
- BR_Grad_Mini
- BR_Feitoria_Mini
- BR_MountainPeak
- BR_MountainPeak_Mini
- BR_ThePit
- BR_Taiga_Mini
- BR_Tourney
- BR_Tourney_Snow
- BR_Totenwald
- BR_Totenwald_Mini


- BR_DemonCastello
- BR_DemonDungeon
- BR_DemonGrad
- BR_DemonMountainPeak
- BR_DemonFeitoria
- BR_DemonFeitoria_Mini
- BR_DemonFeitoria_Mini2
- BR_DemonTaiga


-
Headquarters
-
swiift’s Comp Mod
Many changes to MORDHAU to better accommodate competitive play.

Mechanic changes:
– Chambers disabled
– Jump kick removed
– Kick feint removed
– Kicks no longer flinch release
– Consecutive feints (feints done within 1350ms of each other) cost an extra 5 stamina.
– Health regen disabled in SKM
– Combo after miss disabledValue changes:
– All parries are now 325ms (kite shield, round shield etc down to default value)
– Stab feint window nerfed to 70% of windup
– All strike feint windows nerfed to 92.5% of windup
– Lower strike’s angle has been greatly reduced
– Added a weapon release cap of 475ms. Weapons with a release timing of lower than this are unchanged.QOL additions:
– SKM score overlay
– Feint window overlayBanned perks/items:
– Tank
– Flesh wound
– Healing itemsMaps:
FFA_Moshpit_Comp
SKM_Moshpit_Comp
FFA_Yard_Comp
SKM_Yard_Comp -
COD to MORDHAU Map Ports




