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Project TBD…
Currently undisclosed project
In association with Binary Spiders, Rhino Rock and more..
My first triple A project involving primarily C++ gameplay code, and working with bespoke tools requiring me to adapt on the fly and work around an existing large codebase, maintaining a high quality standard to match.
More details available here at launch!
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BetterPUGs
Team locking and balancing tools for admins, better scoreboard and spectator overlay all baked into one mod!
- Team locking
- Click a player on the scoreboard to swap their team or force to spectate
- Spectators on scoreboard
- Damage and ADR on scoreboard
- Spectator overlay (works on all team modes)
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Goldrush: Revived
A custom gamemode for MORDHAU based on a concept by streamer Stouty

Maps:
- GR_Original
- GR_Totenwald
- GR_Dust2
- GR_Arid
Features:
- Full economy system with rewards for kills and bags captured
- Custom round system
- Fully custom UI elements
- Buy menu
- Sell feature for items accidentally purchased at the start of the round (inspired by CS / VALORANT)
- Armour purchasing
- Ping system on Middle Mouse
- Each player is assigned a colour at the start of the game, and their pings are shown in their assigned colour.
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WMMR Scoreboard
Worked with WMMR (community ranking system) to integrate MMR and custom rank images on skirmish and deathmatch gamemode scoreboards for MORDHAU.

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Battle Royale Map Packs
To extend the life of the gamemode for custom servers in MORDHAU – partially commissioned.
- BR_Arid
- BR_Castello
- BR_Camp
- BR_Crossroads
- BR_Dungeon
- BR_Dungeon_Mini
- BR_Grad_Mini
- BR_Feitoria_Mini
- BR_MountainPeak
- BR_MountainPeak_Mini
- BR_ThePit
- BR_Taiga_Mini
- BR_Tourney
- BR_Tourney_Snow
- BR_Totenwald
- BR_Totenwald_Mini


- BR_DemonCastello
- BR_DemonDungeon
- BR_DemonGrad
- BR_DemonMountainPeak
- BR_DemonFeitoria
- BR_DemonFeitoria_Mini
- BR_DemonFeitoria_Mini2
- BR_DemonTaiga


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swiift’s Comp Mod
Many changes to MORDHAU to better accommodate competitive play.

Mechanic changes:
– Chambers disabled
– Jump kick removed
– Kick feint removed
– Kicks no longer flinch release
– Consecutive feints (feints done within 1350ms of each other) cost an extra 5 stamina.
– Health regen disabled in SKM
– Combo after miss disabledValue changes:
– All parries are now 325ms (kite shield, round shield etc down to default value)
– Stab feint window nerfed to 70% of windup
– All strike feint windows nerfed to 92.5% of windup
– Lower strike’s angle has been greatly reduced
– Added a weapon release cap of 475ms. Weapons with a release timing of lower than this are unchanged.QOL additions:
– SKM score overlay
– Feint window overlayBanned perks/items:
– Tank
– Flesh wound
– Healing itemsMaps:
FFA_Moshpit_Comp
SKM_Moshpit_Comp
FFA_Yard_Comp
SKM_Yard_Comp





