Category: Original Titles

  • Directive 8020

    Directive 8020

    Supermassive Games

    Available on Steam, XBOX S/X and PS5

    Earth is dying and humanity is running out of time. 12 light years from home, Tau Ceti f offers a small sliver of hope. When the colony ship Cassiopeia crash lands on the planet, its crew soon realize they are far from being alone. In space, death takes many forms.

    This is my first AAA project, working with Supermassive Games through Rhino Rock Studios and Binary Spiders, in the last 6 months to launch.

    • Rework of save/load and serialising for the Messenger System
    • UI programming (glyphs, controller navigation etc) with UMG
    • Preparing for online multiplayer and couch co-op
    • General bug fixing

  • Night Crew

    Night Crew

    Binary Spiders

    A lo-fi mall with high-key problems. Foul creatures roam the halls – and management still expects YOU to mop the floor. Even though the floor ate Gary. Welcome to the Night Crew. You are 𝙙𝙚𝙛𝙞𝙣𝙞𝙩𝙚𝙡𝙮 not paid enough for this.

  • LUNARBALL

    Multiplayer sports game

    Kick, punch and dribble your way to success in LUNARBALL, your next favourite sport! Featuring 3v3 team-based gameplay, play with random queued players in Quickplay, or organise a custom match in the Server Browser.

    • Steamworks integration, including cosmetics and items
    • Replicated physics system
    • Multiple levels and gamemodes
    • Custom matchmaking

  • VENATOR

    Multiplayer melee slasher prototype

    This was my first multiplayer game that went beyond silly prototypes with friends. It was a huge challenge that I set for myself to learn more in depth about Unreal Engine and multiplayer networking.

    • Custom real-time swing tracer system
    • Directional parry system
    • Stamina system
    • Classes with different weapons, movement stats and damage types
    • Steamworks integration

    The game went through a few different temporary art styles, but the mechanics remained the same.

    Ultimately, VENATOR was never released – the project lasted about 2 years of continued development but it proved to be far too much at the time. However, I learned so much from creating this (and had a lot of fun playtesting!) so for me, I still consider it a success.

    Who knows, maybe VENATOR may return someday…