Multiplayer melee slasher prototype
This was my first multiplayer game that went beyond silly prototypes with friends. It was a huge challenge that I set for myself to learn more in depth about Unreal Engine and multiplayer networking.
- Custom real-time swing tracer system
- Directional parry system
- Stamina system
- Classes with different weapons, movement stats and damage types
- Steamworks integration




The game went through a few different temporary art styles, but the mechanics remained the same.

Ultimately, VENATOR was never released – the project lasted about 2 years of continued development but it proved to be far too much at the time. However, I learned so much from creating this (and had a lot of fun playtesting!) so for me, I still consider it a success.
Who knows, maybe VENATOR may return someday…