Category: Software

  • Simple Sensitivity Converter

    Calculates mouse sensivitity from a universal real-life value into a reliable in-engine value. 

    There are many sensitivity calculators online, however most of them take quite a long time to dial in, and also don’t save values unless you pay a premium subscription. Making standalone software allows this to be usable for everyone, and allows for alot more features in the future. 

    Planned features:

    – Automatic game detection.

    – Calculating sensitivities for different zoom/scope levels.

    – Automatic global config editor. (e.g. set a sensitivity, and go through all installed games, detecting their engine to calculate and input a value)

  • Revolt

    Broadcast and Production Tool for OBS

    Revolt is a tool I am creating with 2 other people, who go by the online handles SputnikKobra and TheLaw.

    Features:

    – Team name/logo input and saving

    – Team selection and match queueing

    – Scorekeeping

     – OBS Scene Collection and run of show management using OBS websocket.

     Scores, team names and logos are updated automatically to OBS, allowing for easy team swapping during tournaments or broadcasts.            

  • Broadcast Tool

    Used for Redshift Contender Series/Champion Series and Duckman LAN broadcasts.

    The Broadcast Tool was created in 2021 when I tried to look around for scoreboard and team name/input solutions for OBS, and there weren’t any options that fulfilled the needs for a stable and smooth live broadcast. I decided to partner with SputnikKobra to create the tool for the first Redshift Contender Series event. 

    Features:

    – Reading team names/logo URLs from Google Sheets API.

    – Automatic score input from Echo Arena’s in-game API.

    – OBS scene collection and asset installation tool, which edits a JSON file, changing pointers to allow the package to be easily installed anywhere on the computer.

     – Stream Deck support through Bitfocus Companion

    The tool was designed specifically for use in Echo Arena tournaments, and was refined for a few years to be very robust, being eventually converted to run only on localhost python scripts, as using ports and GET requests can sometimes be tricky at unorthadox in-person venues. 

    We started Revolt as a way to make the tool more universal and user-friendly, and to eventually make it public.