Category: Games

  • VENATOR

    Multiplayer melee slasher prototype

    This was my first multiplayer game that went beyond silly prototypes with friends. It was a huge challenge that I set for myself to learn more in depth about Unreal Engine and multiplayer networking.

    • Custom real-time swing tracer system
    • Directional parry system
    • Stamina system
    • Classes with different weapons, movement stats and damage types
    • Steamworks integration

    The game went through a few different temporary art styles, but the mechanics remained the same.

    Ultimately, VENATOR was never released – the project lasted about 2 years of continued development but it proved to be far too much at the time. However, I learned so much from creating this (and had a lot of fun playtesting!) so for me, I still consider it a success.

    Who knows, maybe VENATOR may return someday…