Random points are selected each time – Once a team captures the point, their respawns are disabled until the point is neutralised or the point has been held for 50 seconds – 150 points to win
Many changes to MORDHAU to better accommodate competitive play.
Mechanic changes: – Chambers disabled – Jump kick removed – Kick feint removed – Kicks no longer flinch release – Consecutive feints (feints done within 1350ms of each other) cost an extra 5 stamina. – Health regen disabled in SKM – Combo after miss disabled
Value changes: – All parries are now 325ms (kite shield, round shield etc down to default value) – Stab feint window nerfed to 70% of windup – All strike feint windows nerfed to 92.5% of windup – Lower strike’s angle has been greatly reduced – Added a weapon release cap of 475ms. Weapons with a release timing of lower than this are unchanged.
QOL additions: – SKM score overlay – Feint window overlay
Banned perks/items: – Tank – Flesh wound – Healing items