Co-op horror experience
Working as a graduate programmer with Binary Spiders
Working as a graduate programmer with Binary Spiders
A custom gamemode for MORDHAU based on a concept by streamer Stouty
Maps:
Features:
Worked with WMMR (community ranking system) to integrate MMR and custom rank images on skirmish and deathmatch gamemode scoreboards for MORDHAU.
To extend the life of the gamemode for custom servers in MORDHAU – partially commissioned.
Many changes to MORDHAU to better accommodate competitive play.
Mechanic changes:
– Chambers disabled
– Jump kick removed
– Kick feint removed
– Kicks no longer flinch release
– Consecutive feints (feints done within 1350ms of each other) cost an extra 5 stamina.
– Health regen disabled in SKM
– Combo after miss disabled
Value changes:
– All parries are now 325ms (kite shield, round shield etc down to default value)
– Stab feint window nerfed to 70% of windup
– All strike feint windows nerfed to 92.5% of windup
– Lower strike’s angle has been greatly reduced
– Added a weapon release cap of 475ms. Weapons with a release timing of lower than this are unchanged.
QOL additions:
– SKM score overlay
– Feint window overlay
Banned perks/items:
– Tank
– Flesh wound
– Healing items
Maps:
FFA_Moshpit_Comp
SKM_Moshpit_Comp
FFA_Yard_Comp
SKM_Yard_Comp
Calculates mouse sensivitity from a universal real-life value into a reliable in-engine value.
There are many sensitivity calculators online, however most of them take quite a long time to dial in, and also don’t save values unless you pay a premium subscription. Making standalone software allows this to be usable for everyone, and allows for alot more features in the future.
Planned features:
– Automatic game detection.
– Calculating sensitivities for different zoom/scope levels.
– Automatic global config editor. (e.g. set a sensitivity, and go through all installed games, detecting their engine to calculate and input a value)