VENATOR

Multiplayer melee slasher prototype

This was my first multiplayer game that went beyond silly prototypes with friends. It was a huge challenge that I set for myself to learn more in depth about Unreal Engine and multiplayer networking.

  • Custom real-time swing tracer system
  • Directional parry system
  • Stamina system
  • Classes with different weapons, movement stats and damage types
  • Steamworks integration

The game went through a few different temporary art styles, but the mechanics remained the same.

Ultimately, VENATOR was never released – the project lasted about 2 years of continued development but it proved to be far too much at the time. However, I learned so much from creating this (and had a lot of fun playtesting!) so for me, I still consider it a success.

Who knows, maybe VENATOR may return someday…